Game Modes

 

 

GametypesEdit Gametypes sectionEdit

CoreEdit Core sectionEdit

BarebonesEdit Barebones sectionEdit

HardcoreEdit Hardcore sectionEdit

PrestigeEdit Prestige sectionEdit

  • Prestige Team Deathmatch
  • Prestige Hardcore
  • Prestige Pure

First Strike

 

Wager MatchesEdit Wager Matches sectionEdit

A new mode with a separate ranking structure than the standard online modes allows players to gamble with their money. However, only the top three will receive the prize. They will be able to choose the buy in of 10, 1000 or 10000, and also which game mode to play of following (when buying in with 10000, the game mode is random):

  • One in the Chamber - each player is given a pistol with one bullet and a knife. For each kill achieved the player will receive one more bullet. However, each player will only have three lives.
  • Sharpshooter - all players are given the same weapon, selected randomly. Every 45 seconds, a new weapon is selected at random and used by all. Kills will award the player with perks and score multipliers.
  • Sticks and Stones - each player receives only a crossbow, ballistic knife, and a tomahawk. The catch in this game mode is that if a player is killed with a tomahawk they lose all their points.
  • Gun Game - players start out with a pistol. For each kill with their main weapon players move up a level, granting them a better gun. First person to achieve kills with all 20 weapons wins. However, someone who is knifed will move down a level.

 

Private MatchesEdit Private Matches sectionEdit

  • Players can customize private matches to a much larger extent then any previous titles of Call of Duty.
  • Custom games can be uploaded to the player's file share for the community to play
  • Players can create custom classes for the people playing the match to use.
  • Players can customize the killstreak awards granted to the people playing the match, both changing the reward and killstreak need to attain it.
  • The points system can be customized, including the points gained from kills, headshots, suicides and knives.
  • The health system, weapon power, and explosive power can all be customized separately.

 

Combat TrainingEdit Combat Training sectionEdit

Combat Training is a new Game-mode in which players battle against AI opponents. It is intended to help players who are new to multiplayer or players who want to try out new tactics. Players can adjust the AI opponents difficulty to Recruit, Regular, Hardened or Veteran much like the single-player campaign. Higher difficulty settings increase the AI's ability to detect others and fire. Recruit and Regular AIs react poorly or not at all to be fired upon, and are unaware of players sneaking up on them. They aim slowly onto their target, firing slowly. Hardened and Veteran AI use all their resources to detect enemies, and aim and fire quickly upon targets. Combat Training can be useful for trying new loadouts, as it is easy to get a lot of kills, getting high killstreaks that are normally difficult to acquire in multiplayer, and consequently a lot of money and XP by playing with a large amount of AI on a low difficulty setting, on a small map such as Nuketown or Firing Range.Combat Training is a great way to try new tactics, weapons etc.

ContractsEdit Contracts sectionEdit

Contracts are a new system in addition to the classic challenge system in Black Ops. A player is able to buy a contract with CoD Points, which will then direct them to complete an object. Completion of a contract will yield a higher CoD point payout than what was originally paid for the contract itself.